Comments (6)
the last string on the stacktrace above should be [underscore][underscore]id[underscore][underscore] ... I guess surrounding a string with two underscores in github markdown makes it bold.
from ash-haxe.
Yeah, the problem with neko is that functions (listeners) can't be stored in object hash as keys, I'll look into it, gotta think out an efficient way to map listeners to nodes on neko then.
I don't think that the second issue relates to the first somehow, but it's more interesting, because HTML5 seems more important than neko to me. Could you provide an example which reproduces behaviour you're getting?
from ash-haxe.
Okay, I did some more testing. Keep in mind I am running a 5-year old netbook under ubuntu.
Haxe-Ash Asteroids demo just shows a blank screen. HaxeDungeons shows the hero sprite, but nothing else. Both of these act the same under Chrome and Firefox.
There is a Haxe-Ash experiment I cobbled together that runs pretty well in Firefox, but has 'ghosting' issues in Chrome, where a bitmap is sort of just left hanging somewhere on the Canvas. If you think it would help, I can create a github repository and put it up.
from ash-haxe.
oops
from ash-haxe.
Okay it looks like in HTML5 build of Asteroids background is not black anymore for some reason, so the game draws white on white, hence the "blank screen". It works actually :) I will look into it. Looks like it was changed in some new version of NME.
I didnt do any testing of HaxeDungeons on HTML5, so it doesn't work for real, maybe I'll check it out, but I'm not working on HaxeDungeons at all currently (busy with RL).
The bug with ghosting and stuff doesn't really seem to be related to Ash, more like to NME itself (I bet you're using it as well), because Ash doesn't have any code working with display or NME at all.
from ash-haxe.
The problem with HTML5 background was fixed in NME git haxenme/nme@555d6fa
If you don't mind, I'll close this issue.
from ash-haxe.
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from ash-haxe.