Related Issues (20)
- Consider using untyped component.constructor for Entity.add() for Flash target
- Optimization: Type safe GenericListIterator HOT 1
- ClassMap.keys() slows down over time HOT 1
- "dead code elimination" (-dce full) HOT 1
- When using Ash-HaXe with NME, neko target crashes with run-time error. HTML5 target succeeds occasionally. HOT 6
- "haxelib git" not work
- Burp extends Node<Burp> HOT 2
- For Each in EngineStateMachine breaks Dependencies HOT 1
- EngineStates do not allow you to specify System Priority. HOT 3
- Comparison between different ash ports
- Macro Nodes HOT 1
- Limiting Frame Ticks HOT 1
- Tests failed with haxe 3.3.0 HOT 2
- FixedTickProvider incomplete?
- MacOS target fails to compile asteroids HOT 2
- Add 'ecs' tag to haxelib entry
- EntityState components not added in order
- Changed EntityState components not added in order HOT 5
- Implementing Generic for Node class? HOT 1
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