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elemental-inception-incremental's Issues

Ideas: Element Consumption, conversation lore split, onscreen arrows to move map(Stage 3)

The idea is that you can see what is taking your resources from what you can see on the element and how much

This would help tremendously with seeing what is making your elements stay lower than what you need and thinking of ways to fix it

Can you split the conversation lore into two parts so that everyone can read it? Part of it gets cut off the screen and I cannot read it all.

Can you add onscreen arrows so mobile users can navigation without using the minimap?

Thank you for creating this awesome game!!!

[stage3] QoL Suggestion - quick disable machines

In the later parts of the game when you're cycling Alkahest, it would be great if there were something you could click that would prevent anything from leaving the Central Circle.

The startup sequence is a very cool concept, but right-clicking a bunch of machines so they'll stop eating my elements then finding them all to click again eventually got tiresome, and it seems that just restricting things to the outer circle (the one with e.g. the Volcano) would cover it without messing up the core design.

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