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Long Pixel Strands about artnet HOT 9 CLOSED

natcl avatar natcl commented on August 19, 2024
Long Pixel Strands

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Comments (9)

natcl avatar natcl commented on August 19, 2024

What exact sketch are you running and from what software are you sending ?

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Capii1 avatar Capii1 commented on August 19, 2024

/*
This example will receive multiple universes via Artnet and control a strip of ws2811 leds via
Adafruit's NeoPixel library: https://github.com/adafruit/Adafruit_NeoPixel
This example may be copied under the terms of the MIT license, see the LICENSE file for details
*/

#include <Artnet.h>
#include <Ethernet.h>
#include <EthernetUdp.h>
#include <SPI.h>
#include <Adafruit_NeoPixel.h>

// Neopixel settings
const int numLeds = 388; // change for your setup
const int numberOfChannels = numLeds * 3; // Total number of channels you want to receive (1 led = 3 channels)
const byte dataPin = 2;
Adafruit_NeoPixel leds = Adafruit_NeoPixel(numLeds, dataPin, NEO_GRB + NEO_KHZ800);

// Artnet settings
Artnet artnet;
const int startUniverse = 1; // CHANGE FOR YOUR SETUP most software this is 1, some software send out artnet first universe as 0.

// Check if we got all universes
const int maxUniverses = numberOfChannels / 512 + ((numberOfChannels % 512) ? 1 : 0);
bool universesReceived[maxUniverses];
bool sendFrame = 1;
int previousDataLength = 0;

// Change ip and mac address for your setup
byte ip[] = {192, 168, 202, 113};
byte mac[] = {0x04, 0xE9, 0xE5, 0x00, 0x90, 0xEC};

void setup()
{
Serial.begin(115200);
artnet.begin(mac, ip);
leds.begin();
initTest();

// this will be called for each packet received
artnet.setArtDmxCallback(onDmxFrame);
}

void loop()
{
// we call the read function inside the loop
artnet.read();
}

void onDmxFrame(uint16_t universe, uint16_t length, uint8_t sequence, uint8_t* data)
{
sendFrame = 1;
// set brightness of the whole strip
if (universe == 15)
{
leds.setBrightness(data[0]);
leds.show();
}

// Store which universe has got in
if ((universe - startUniverse) < maxUniverses)
universesReceived[universe - startUniverse] = 1;

for (int i = 0 ; i < maxUniverses ; i++)
{
if (universesReceived[i] == 0)
{
//Serial.println("Broke");
sendFrame = 0;
break;
}
}

// read universe and put into the right part of the display buffer
for (int i = 0; i < length / 3; i++)
{
int led = i + (universe - startUniverse) * (previousDataLength / 3);
if (led < numLeds)
leds.setPixelColor(led, data[i * 3], data[i * 3 + 1], data[i * 3 + 2]);
}
previousDataLength = length;

if (sendFrame)
{
leds.show();
// Reset universeReceived to 0
memset(universesReceived, 0, maxUniverses);
}
}

void initTest()
{
for (int i = 0 ; i < numLeds ; i++)
leds.setPixelColor(i, 127, 0, 0);
leds.show();
delay(500);
for (int i = 0 ; i < numLeds ; i++)
leds.setPixelColor(i, 0, 127, 0);
leds.show();
delay(500);
for (int i = 0 ; i < numLeds ; i++)
leds.setPixelColor(i, 0, 0, 127);
leds.show();
delay(500);
for (int i = 0 ; i < numLeds ; i++)
leds.setPixelColor(i, 0, 0, 0);
leds.show();
}

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Capii1 avatar Capii1 commented on August 19, 2024

I've been using MadMapper, xLights, and Jands Vista. I've used these same programs to send to other fixtures with the same number of pixels the only difference is they're being run on the ESP8266 with a different library and those work. That confirms the software is sending the data. I think the issue has something to do with the amount of data the Uno is having to send or process for artnet to cover that many pixels. I've run a color chase sketch from Adafruit and that will cover all the pixels just fine so I'm not sure what is causing the issue.

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natcl avatar natcl commented on August 19, 2024

Oh this is with a Arduino Uno ?

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Capii1 avatar Capii1 commented on August 19, 2024

That’s correct. It works just fine up till I set it to receive pixel 296 at that point the whole thing stops working

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natcl avatar natcl commented on August 19, 2024

The Arduino Uno is quite slow so this sounds like a CPU speed limit.
I strongly suggest using a faster board like the Teensy 3.2.

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Capii1 avatar Capii1 commented on August 19, 2024

I have a Mega I will try it on later. the Uno works just fine when spending non artnet data to longer strips of pixels up to 500. Can the teensy connect via Ethernet?

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natcl avatar natcl commented on August 19, 2024

Yes using the wiz820io adapter. The basic Arduino Ethernet shield is quite slower.

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Capii1 avatar Capii1 commented on August 19, 2024

So I've tried it with the Mega 2560 and it works just fine. Tested up to 500 pixels. I also tried it with another version of the Uno (DCCduino version) and this version would only work up to 270 pixels. All using the same ethernet shield. My guess is it has to do with the buffer memory.

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