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A Unity package for a scriptable-object-based-workflow similar to that of Ryan Hipple's (https://www.youtube.com/watch?v=raQ3iHhE_Kk)

License: MIT License

C# 100.00%
csharp game-development n8dev open-source scriptable-object scriptableobject unity unity-package unity3d

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scriptable-object-architecture's Issues

Feature - SORef Type

Should be a Serializable type that can be converted from and to the target type.

We give it a PropertyDrawer to make using them easier.
You would be able to either reference an existing SOVar or give it a value of its own, like in Ryan Hipple's talk.

This circumvents the Constructor problem of Unity's Object-based classes.

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