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View Code? Open in Web Editor NEWHtml 5 turn-based strategy game in fantasy style
Html 5 turn-based strategy game in fantasy style
(jsuml is class diagram generation tool for JS)
-webkit-transition-property: color;
-moz-transition-property: color;
-o-transition-property: color;
-ms-transition-property: color;
transition-property: color;
-webkit-transition-duration: 1s;
-moz-transition-duration: 1s;
-o-transition-duration: 1s;
-ms-transition-duration: 1s;
transition-duration: 1s;
Create some kind of table with required features and browser support
Available 'get' options must depends on settings object fields
table.stats tr {
background: white;
}
table.stats tr:nth-child(odd) {
background: #f4f4f4;
}
image shadow(
<image src>,
<angle azimuth>,
<angle altitude>,
<int objHeight>,
<color shadowColor>
<int blurLevel>
)
objHeight -- height in percents of image height
shadowColor -- color of shadow (rgba)
Implement sidebar using Widget class, current implementation with sidebar.php is not sufficient
Upd: use require('utils') and remove exporting utils to global object from utils module
Maybe I need to implement class loading via require.js in Loading.js
If two objects with same zIndex intersects, object that is located below must be drawn on the top of object that is located above.
For canvas/webGl layers -- draw layers sorted by Y coord
For DOM layers -- modify zIndex when changing offset(?)
Uncaught TypeError: Cannot read property 'mapCell' of undefined Map:112, before MapCell:112, Before:TbsUnit:123
for example, replace slow native getters/setters to setProp()/getProp() methods
Try to use Class.load insted of type check (deferred/config/instance/src)
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Bring data to life with SVG, Canvas and HTML. 📊📈🎉
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