nebulean / electro-pong Goto Github PK
View Code? Open in Web Editor NEWStudent revisited version of the classical Pong game with a touch of electrodynamics.
Home Page: https://nebulean.itch.io/electro-pong
License: MIT License
Student revisited version of the classical Pong game with a touch of electrodynamics.
Home Page: https://nebulean.itch.io/electro-pong
License: MIT License
When the game is changed to fullscreen, everything is disturbed, especially with the html5 export. If somebody knows how to handle this, have fun with it!
At the moment, a collision with a pad can change the speed of the ball. It shouldn't be the case.
Hey, we made it, we should have our name somewhere. :)
We should find better values for the fields and the speed of the ball. For instance, the electric field is too brief and too powerful.
Regarding branch pixel-art
It's not the best animation, but it will do the job unless anyone as a truly great idea.
However, I need someone to implement the animation in the code. The animation was already imported as a texture, but isn't implemented yet.
The ring need to rotate with respect to the players' position.
Regarding branch pixel-art
We thought this was fixed, but apparently not. The powerups still disappear in the tutorial. :/
It just does it less often.
Currently, it is always pointing in the right direction.
Issue regarding the introduction branch.
I don't know why, but when all the powerups are called (POWERUPS_APPEAR
), they will all progressively disappear.
I tried to find where this could come from, but I can't find anything.
Maybe you have an idea ?
It's my bad since I gave "Arena" a terrible name... I intended it to be the play field but not the root node of the scene. The reason is it needs to turn indepedently of the ball and the players in order to reflect the changing player camps. What needs to be done:
They are inverted.
A scoring system needs to be implemented. Moreover, the game should go back to the main menu at the end of the game
The ball should leave a trail behind. This will allow the players to better visualize the trajectory of the ball.
It doesn't make sense from a gameplay perspective. As such they should collide and going in the other player's field should be impossible.
We have to fix some stuff in the code to make it more OS friendly
The fields sprites should change like this:
Pour l'introduction, j'ai besoin d'instancier une barre, mais je ne veux pas qu'il soit contrôlable par le joueur. Du coup, est-ce que y'a moyen d'ajouter cet option aux contrôles de la barre, merci!
Une simple variable true-false exportée devrait faire le taff.
(Pour Yanis peut-être ?)
**Regarding branch pixel-art #30 **
I made the animation for the explosion of the ball, but I don't know how to implement it in the code.
So if anyone can do this, it would be great, thanks!. :)
What I want, is that the ball explodes when a point is gained (instead of just disappearing). I already added the animation to the ball, they are called negative/positive_explosion.
Have fun
I tried a bit the current gameplay, and I see some major problem: everything is going too fast. I think we need some of these adjustements:
I am working on a system that stores the powerups under the player.
Regarding branch pixel-art
I tried to fix this by hiding the ball at the end of the animation, which works, but we need to show it again after being teleported to the center. So I don't know where to fix the 2nd part.
It's beautiful
This could improve the cleanness of the game.
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