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cpan-gamification's Introduction

CPAN Gamification

The barrier to entry for CPAN is intentionally set very low: you can create a very minimal module and upload a tarball containing it to CPAN.

But there are many more things that a well-behaved distribution can do, to make life easy for the toolchain, search engines and Perl programmers.

These notes describe thoughts about to use gamification ideas to encourage module authors to follow the modern conventions for CPAN distributions.

Background

These notes are based on a discussion held at the QA Hackathon 2014 between: Olaf Alders (OALDERS), Philippe Bruhat (BOOK), Salve Nilsen (SJN), Sébastien Aperghis-Tramoni (SAPER), Barbie (BARBIE), Neil Bowers (NEILB),

Existing 'games'

  • CPANTS
  • Once a week / month / day
  • New dist per month
  • Changes
  • github meets CPAN (currently off the air)

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