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Comments (6)

IronException avatar IronException commented on June 18, 2024 1

on 2b spawn chunks arent always loaded

from nocom-explanation.

thelampgod avatar thelampgod commented on June 18, 2024

It doesnt

from nocom-explanation.

0-x-2-2 avatar 0-x-2-2 commented on June 18, 2024

The algorithm will learn and resolve the players exact position over time but that was never intended but it does.

from nocom-explanation.

0-x-2-2 avatar 0-x-2-2 commented on June 18, 2024

My question is how is nocom able to find exact cords of the player inside the loaded chunks

Players load more then one chunk so as long as multiple players are not in the same chunk its possible to even figure out the location of other players in the render distance.

from nocom-explanation.

OstojaOfficial avatar OstojaOfficial commented on June 18, 2024

The algorithm will learn and resolve the players exact position over time but that was never intended but it does.

Will the tracking algorithm and maybe other algorithms that were used be explained in the future how they work?

from nocom-explanation.

leijurv avatar leijurv commented on June 18, 2024

It cannot locate a player to within sub-chunk accuracy unless they are moving. If someone is moving at a consistent speed, it can realize the exact instant that they cross the boundary from one chunk to another. As it notices those events, the particles will converge on the player's location and speed at sub-chunk accuracy. However this is impossible if the player is stationary.

from nocom-explanation.

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