Comments (6)
on 2b spawn chunks arent always loaded
from nocom-explanation.
It doesnt
from nocom-explanation.
The algorithm will learn and resolve the players exact position over time but that was never intended but it does.
from nocom-explanation.
My question is how is nocom able to find exact cords of the player inside the loaded chunks
Players load more then one chunk so as long as multiple players are not in the same chunk its possible to even figure out the location of other players in the render distance.
from nocom-explanation.
The algorithm will learn and resolve the players exact position over time but that was never intended but it does.
Will the tracking algorithm and maybe other algorithms that were used be explained in the future how they work?
from nocom-explanation.
It cannot locate a player to within sub-chunk accuracy unless they are moving. If someone is moving at a consistent speed, it can realize the exact instant that they cross the boundary from one chunk to another. As it notices those events, the particles will converge on the player's location and speed at sub-chunk accuracy. However this is impossible if the player is stationary.
from nocom-explanation.
Related Issues (19)
- What about sharing the source? HOT 7
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- . HOT 46
- Question HOT 1
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from nocom-explanation.