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A library powered by Heaps for making games.

License: Creative Commons Zero v1.0 Universal

Haxe 99.21% Batchfile 0.06% PHP 0.44% HTML 0.14% Hack 0.14%
game haxe heaps gamedev cross-platform game-development game-engine

nbase's Introduction

License: CC0-1.0 Haxelib Build Test: Javascript

NBase Logo

NBase is a game framework/engine built on top of Heaps. Heaps is the engine behind cross-platform games like Dead Cells, Evoland, Northgard and Dune.

Introduction - Supported Platforms

Installation

You must have Haxe installed.

Install NBase:

haxelib install NBase

To make desktop apps get a release of HashLink. If you can't find Linux/Mac releases, check the latest release.

Put the release in a folder so that your project can find the executable. (See ".vscode/launch.json".)

Install hashlink dependencies:

haxelib install hlopenal
haxelib install hlsdl
haxelib install hldx

Quick start a project

To create a project folder quickly, in your projects folder, use:

haxelib run nbase [ProjectName]

Compilation

Compile your app using the corresponding haxe compile_X.hxml. For example, use haxe compile_js.hxml to build a javascript file, then launch "build/js/index.html".

Or you can run and debug directly from VS Code if your ".vscode/launch.json" is correctly configured.

Learn

API Documentation | NBase Wiki | Heaps Wiki

Follow & Support

Twitter | Patreon | Ko-fi

Community

Haxe Discord NeroGM's Discord

nbase's People

Contributors

nerogm avatar

Stargazers

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Watchers

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Forkers

rainyt

nbase's Issues

Complex shapes

Will need to add a class for shapes that are for example a combination of circles and polygons.
nb.shape.Shapes currently only works with polygons.

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