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pomelo-cocos2dchat's Introduction

pomelo-cocos2dchat

This is a chat application based on libpomelo and cocos2d-x,
the server side is chatofpomelo-websocket.

##Windows
open projects in proj.win32 with vistual studio and import libpomelo projects , then build and run

##Android

  • Use cocos2d-x create-android-project.bat(sh) to generate a new android project.
  • Copy files in Classes and Resources to the android.
  • Put libpomelo in${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt path.
  • Replace Android.mk in the jni directory.
  • Run ./build_native.sh in your android project.

##IOS

  • Create a cocos2d-x project in xcode.
  • Copy files in Classes/ and Resources to the project.
  • Build the libaries of libpomelo for ios or ios simulator.
  • Configure project
    • Add include path: add LIBPOMELO_ROOT/include, LIBPOMELO_ROOT/deps/uv/incude and LIBPOMELO_ROOT/deps/jansson/src to the User Header Search Paths of project.
    • Add library path: add libpomelo libraries paths to the Library Search Paths of project. For example: LIBPOMELO_ROOT/build/Default-iphonesimulator, LIBPOMELO_ROOT/deps/uv/build/Default-iphonesimulator and LIBPOMELO_ROOT/deps/jansson/build/Default-iphonesimulator.
    • Add linker flags: add -ljansson, -luv and -lpomelo to the Other Linker Flags of project.

##License (The MIT License)

Copyright (c) 2012-2013 NetEase, Inc. and other contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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pomelo-cocos2dchat's Issues

windows下部署chat(cocos2d-x),libuv的链接错误

libuv一直有错误,刚开始更多,引入了ws2_32.lib之后错误少了很多,但还是有四个错误:

1>libuv.lib(getaddrinfo.obj) : error LNK2019: 无法解析的外部符号
__imp__GetAddrInfoW@16,该符号在函数 _getaddrinfo_thread_proc@4 中被引用 1>libuv.lib(getaddrinfo.obj) : error LNK2019: 无法解析的外部符号
__imp__FreeAddrInfoW@4,该符号在函数 _uv_process_getaddrinfo_req 中被引用 1>libuv.lib(util.obj) : error LNK2019: 无法解析的外部符号
_GetAdaptersAddresses@20,该符号在函数 _uv_interface_addresses 中被引用 1>libuv.lib(util.obj) : error LNK2019: 无法解析的外部符号
_GetProcessMemoryInfo@12,该符号在函数 _uv_resident_set_memory 中被引用 1>E:\work\pomelo\multi-platform-cpp\proj.win32\Debug.win32\HelloCpp.exe : fatal error LNK1120: 4 个无法解析的外部命令
关于pomelo的三个项目libpomelo,libuv,jannson都进了解决方案,自己项目的依赖也设置了,在项目属性中依赖库叶把对应三个lib库手动加了进去,之后为了解决libuv错误还加了ws2_32.lib。

环境是windows vs2012 cocos2d-x 2.1.5

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