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glest-rendererer's Introduction

GLest Rendererer

OpenGL 4.6 renderer for fun and pain.

Features

  • Physically-based global and point lights (PBR)
  • Image-based lighting (IBL)
  • SSAO
  • FXAA
  • Bindless textures and multi-draw indirect (MDI) to minimize CPU overhead
  • Deferred shading with many lights pass
  • Filtered variance, exponential, and moment shadow mapping options (VSM, ESM, MSM)
  • Volumetric lighting
  • Normal mapping
  • Screen-space reflections (SSR)
  • HDR lighting + tone mapping
  • Automatic exposure adjustment
  • UI with the configurable parameters for most effects

Gallery

Volumetric lighting Many lights Soft shadows Editor view PBR+IBL PBR Grid

glest-rendererer's People

Contributors

juandiegomontoya avatar

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