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autofill's Issues

Bio Industries compatibility

Hi Nex!

Can you walk me through the process to adding a new turret and turret ammo? Autofill doesn't current work for the dart turrets.

Turrets only get 1 ammo

Doesn't matter which ammo types I have in my inventory, it places the correct (highest level) one, but only 1 in each turret.

how do i chane the gun turret auto insert

i have seen the remote.call("af", "insertset", "", "car", {{"coal","raw-wood"}, "basic-bullet-magazine"})
command
but my question is what do i need to do to make the gun turret accept the other ammo types ?
now its only asking for uranium ammo and im far from that

Error on adding Autofill to a saved game

Got the following error on adding Autofill 2.0.1 to a previously saved game.
autofillbug

If you then place a turret or locomotive you get another error autofill/autofill/autofill.lua:51: attempt to index local 'pdata' (a nil value). Which is presumably because it hasn't been initialised.

This error has occurred on every saved game I have attempted to launch with Autofill enabled but not previously in the mod list.

Factorio Version is 0.16.25

0.17 support?

I've bumped up to 0.17 and I'm really missing this mod!

Control F not working

The hotkey to place fuel/ammo into entities is not working. Additionally, when I place down anything that uses fuel I get this error:
screenshot 36
Both these errors occur with vanilla installs (except for autofill of course.)
I apologize if I have left off important files or information, tell me how to get them and I will.
Thanks

Crash due to lua error in control.lua:83: attempt to index field 'personalsets' (is a nil value)

Friends of mine sometimes got a crash due to a lua error in control.lua:83: attempt to index field 'personalsets' (is a nil value).

The error occurs inside the function script.on_event("autofill-toggle-limits", function(event) in the line:

local afplayer = global.personalsets[player.name]

They hacked around this by adding a check right before that line:

if global.personalsets == nil then
  initMod(true)
end

.. but I'm sure there is a better way to fix it.

Support for EndgameCombat

Hey, im currently playing multiplayer with a friend and noticed that the autofill is not working with the "Concussion Turret". would love if you could either help us getting it to work or update the mod as a whole to support EndgameCombat :)

support for combat_by_samuel

Hi,
There's this awesome mod which adds sniper turrets: "combat_by_samuel"
Can you add support for those turrets ?
Thanks!

Doesn't work on Additional Turrets mod 0.14.20 (1.4.5)

Autofill doesn't work when placing or using the default control + f to add ammo to Bob's Cannon and Rocket turrets. Works fine on Bob's Sniper turret, so it might be because of the different ammo the other turrets use.

To make sure it wasn't a bug in my settings i tried re-downloading Autofill and also tried using the command (/c remote.call("af", "resetMod")). But that didn't do anything.

Dispensing random (?) amount of ammo, possible item duplication.

Amount of ammo that turrets get when places seem to be a little bit weird.

Right now i have loads of ammo on my character, but turrets get only 3.

Sometimes turrets get 10 ammo, sometimes 20.

Worst of all, sometimes turrets get 40 ammo, but the floating text says "-20 ammo name" which looks like unintentional item duplication.

16_2_7.zip

Crash on game load

When loading a game after enabling autofill:

88.771 Error AppManagerStates.cpp:1195: Error while running on_init: __autofill__/stdlib/event/event.lua:163: __autofill__/autofill/sets.lua:73: attempt to index field 'forces' (a nil value)

Commands to set settings not working

Trying to set the Auto Fill mod so it only puts coal in furnaces.

Tried both of these commands:
remote.call("af", "insertset", "", "stone-furnace", {"coal"})
remote.call("af", "insertset", "", "car", 0, {"coal"})

It doesn't recognize the insertset command.
Any suggestions?

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