nfitzen / minecraftmanhunt Goto Github PK
View Code? Open in Web Editor NEWA datapack implementing the gamemode from Dream with some random stuff
License: MIT License
A datapack implementing the gamemode from Dream with some random stuff
License: MIT License
Currently, the tracker tracks the nearest player. However, it is possible to change it per-player by assigning a scoreboard value to each hunted and cycling through them. Skip a player if they're dead.
This shouldn't be too hard to implement; I just didn't really think of it.
Essentially, the player being tracked needs to add one more variable to the manhunt:input
namespace or something,
and the hunted who's tracking can read from it and tellraw @s
.
When running function #manhunt:begin
, it doesn't disable NoAI.
Looking at the logic, it doesn't seem bad, but it was 3 am or something.
If someone disconnects, we might be able to still count it at game-end.
If we can't do it automatically due to scoreboard limitations, the server admin could still fetch them if they care.
Or we could have an option to display stats upon death.
Either way, count the stats on death and store them to the scoreboard.
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