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minecraftmanhunt's Issues

Change players in tracker

Currently, the tracker tracks the nearest player. However, it is possible to change it per-player by assigning a scoreboard value to each hunted and cycling through them. Skip a player if they're dead.

NoAI not disabled

When running function #manhunt:begin, it doesn't disable NoAI.

Looking at the logic, it doesn't seem bad, but it was 3 am or something.

TODO: Count stats on player death

If someone disconnects, we might be able to still count it at game-end.
If we can't do it automatically due to scoreboard limitations, the server admin could still fetch them if they care.

Or we could have an option to display stats upon death.

Either way, count the stats on death and store them to the scoreboard.

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