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COMP4501 Term Project - An immune system real-time strategy game made with Unity.

Home Page: https://nicholaschiasson.github.io/affliction

License: MIT License

C# 95.95% GLSL 4.05%
game strategy-game unity

affliction's Introduction

Welcome! Bienvenue! Agus fร ilte! ๐Ÿ‘‹

About Me (Verbose)

My name is Nicholas Omer Chiasson. Here and there I may go by Nick, Nicky C, Nicky Bicky, Sticholas, Bix, or even Baby Calves, among other aliases.

Professionally, I build, evolve, and maintain microservices in a complex web API platform striving to enrich the online experience of the games industry.

Outside of work, the projects I tend to work on admittedly produce next to no practical value aside from providing me with excuses to continue learning and developing my skills.

You might say I love to work on pointless projects, but the truth is that the only ideas I ever come up with that spark my passion simply are not million dollar ideas. If I get an idea that interests me, I run with it. Most of the time, it's a dumb idea.

In spite of that, I try to embrace the philosophy that it's better to embark on a journey with no prize at the end than to do nothing at all.

In the end, I like to keep things light hearted, as you can perhaps tell by my overly verbose and casual writing style for which I have ignored advice suggesting against publishing on the open internet for all to bear witness to. Above all, I am seeking chances to grow and build.

What I Do

Projects

๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ I had a problem with the English language. So I changed it.

๐ŸŽ I wrote a library for applying set theory on IP ranges.

๐Ÿ”” I wanted to get scheduled push notifications about when to raise and lower my new standing desk so I built a fun command line reminders app.

๐ŸŒ I'm working on a little blog for my personal website, not that I actually regularly write blog posts. I just had a cheeky idea for the backend.

Frankly, I don't have much more to boast about. Come back later and maybe I will.

Skills

I work with these. Some more than others. Java is on the tail of the list for a reason.

Rust Go Python C# TypeScript JavaScript C C++ Java

What I Like

๐Ÿฆ€ Amateur as I am, I am very enthusiastic about the Rust programming language.

I am trying to build up my skills with various rust frameworks such as Bevy for game development as well as Actix and Yew for web.

๐Ÿ I really enjoy Python for writing short programs very quickly.

Though I used python extensively in school, I have never used it professionally.

๐Ÿ’ป I use VSCodium when I'm feeling lazy (most of the time lol), and Alacritty, Zellij, Nushell, and Helix when I'm not.

The Numbers Don't Lie

๐Ÿ“ˆ Below are some stats derived from my GitHub activity. They are nothing to be too proud of. I hope to improve upon them with time.

Concretely, I'm working on getting more contributions on open source projects that I am not the owner of, and bringing Rust to the top of that most used languages list!

nicholaschiasson's github stats

nicholaschiasson's most used languages

Reach Out

๐Ÿฆ Follow me on twitter.

๐Ÿ“ซ Email me at [email protected].

affliction's People

Contributors

lharp5 avatar nicholaschiasson avatar waffle-iron avatar

Stargazers

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Watchers

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Forkers

waffle-iron

affliction's Issues

Pathogen AI

Wander/go to target location and attack allied units and buildings.

Spore AI

Wander and produce more infections periodically.

Implement Basic Moving

Moving should be implemented through such a means that both player and AI can make use of

Mouse event arbitrator

We need a system to accept mouse events between updates then determine which would should be handled by priority.

Fix null reference in Command class

Trace of exception thrown when cells were colliding with stuff:

NullReferenceException: Object reference not set to an instance of an object
Command+MoveAction.OnCollision (.Unit t) (at Assets/Scripts/Model/Command.cs:74)
Command.onCollision (.Unit t) (at Assets/Scripts/Model/Command.cs:212)
Microorganism.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/Scripts/Model/Microorganism.cs:64)

Enable interaction between units.

Allied units shouldnt attack eachother however when enemy units collide they should attack.

More complex behaviour can come after milestone 2

Create Level

  • Initial placement of units
  • Perimeter
  • Paths for unit path finding

Selection box filtering

Units captured by selection box need to be filtered out by some priority list.

For example (highest found will be selected, all others filtered out):

  1. Group of allied units
  2. First allied building
  3. Group of enemy units (should we allow a multiselection here?)
  4. First enemy building

There are some questions about which of these tiers should allow group selection, but the core idea is the filtering.

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