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Naruto Gekitō Ninja Taisen (GNT), aka Clash of Ninja, Modding

License: GNU General Public License v3.0

Python 85.05% Batchfile 0.05% Rust 6.01% Lua 7.40% C 1.49%
naruto gamecube rom romhacking rom-hacking emulator gnt4 gnt ninja taisen

naruto-gnt-modding's People

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akikokumagara avatar athkore avatar mitchellhumphrey avatar nicholasmoser avatar

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naruto-gnt-modding's Issues

Unable to Remove Training Mode Default Show Inputs: OFF

During testing of a new feature in GNTool, I noticed that when I removed the code Training Mode Default Show Inputs: OFF [Nick], it did not fully remove it. That is, 2P can still be controlled but if you hit pause it shows Stand, which then makes the CPU Stand. I'm wondering if there's part of the code I forgot to include or if it's actually combined with another code.

This occurred with SCON4-1.4.321

GNT4 4p mode always ft2

Code for turning GNT4 4p mode from always ft2, to following whatever is set in settings would be nice.

Remove X from Grab Break

The buttons A, B, X, or Y can break grabs. When you have 0 chakra, you can mash X to easily break grabs with no downside. It would be beneficial to make it so that X no longer breaks grabs, only A, B, and Y do.

Projectile Hitbox and Model Alignment in GNT4

Currently projectile models spawn a frame before the hitbox does, causing visual issues and makes projectiles appear to fly through people at close range. If they happen on the same frame it'd solve all problems and inconsistencies caused by this.

Rev 1 code requests

Posting so remembered

Requesting a code for Rev1 for disabling obstacles, and one for disabling stage transitions.

Code Requests GNT4

  1. Select same character in 3MC
  2. Have the game load and select up to 6 costumes
  3. Able to replace Karasu and Akamaru on the character select screen with other characters without affecting Kiba and Kankuro
  4. Ability to load and select different SEQ files
  5. Ability to change or map controls. Alternately make Z do A+B

GNT Special address and function

Hi,
I'm trying to use the code on my dolphin emulator however, I don't understand how I can apply the character state flags code to the game. I'm looking to remove the x hit animation to the character. Please help.

Gecko code pf->damage

The frame when the game connects a hitbox, the character who gets hit have the pf->damage flag set for one frame before getting removed.
While the pf->damage flag is set, all inputs for a character are ignored leading to KNJ not activating if input that frame.
Allow for input to not be ignored when the pf->damage flag is set, if possible only when already in a combo, cause otherwise sidestep could be possible one more frame than currently.

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