This library is intended to provide runtime environment building tools.
- Terrain tile grid builder
- Terrain tools: height, texture, detail, trees
- Terrain tile save, and load from server (with level/world namespace)
- Infinite procedural terrain generation (load and unload nearby tiles)
- Object library
- Place, drag, rotate objects
- Scale object
- Construction logic, wall/floor/stair/roof alignment
- Construction groups (prefab-ish)
- Nested Construction groups
- Construction group save, and load