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A finite state machine library for Node.js and the browser with a friendly configuration DSL.

License: MIT License

JavaScript 95.47% TypeScript 4.53%
state state-machine finite-state-machine fsm

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finity's Issues

An in-range update of cross-env is breaking the build 🚨

Version 3.2.0 of cross-env just got published.

Branch Build failing 🚨
Dependency cross-env
Current Version 3.1.4
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

As cross-env is “only” a devDependency of this project it might not break production or downstream projects, but “only” your build or test tools – preventing new deploys or publishes.

I recommend you give this issue a high priority. I’m sure you can resolve this 💪


Status Details
  • continuous-integration/travis-ci/push The Travis CI build could not complete due to an error Details
Release Notes v3.2.0

<a name"3.2.0">

3.2.0 (2017-03-04)

Features

  • revamp: revamp the entire lib (backward compatible) (#63) (dad00c46)
Commits

The new version differs by 4 commits .

  • dad00c4 feat(revamp): revamp the entire lib (backward compatible) (#63)
  • e33a85c docs(README): Add doc for cross-var. (#58)
  • 5e590ec docs(README): added how to use cross-env to run npm sub-scripts (#53)
  • afdb2de docs(README): mention Bash on Windows (#49)

See the full diff.

Not sure how things should work exactly?

There is a collection of frequently asked questions and of course you may always ask my humans.


Your Greenkeeper Bot 🌴

Feature Request: add HierarchicalStateMachine type to TypeScript definitions

hello there 👋

first of all, i just wanted to express my gratitude for this project. i think the API is great, the code is readable/understandable, and the functionality is complete and robust.

i'm using this package in a TypeScript project. I need to do something like the following, but TypeScript is giving me the error shown:

if (stateMachine.getCurrentState() === 'some_state' &&
    stateMachine.getStateHeirarchy !== undefined && stateMachine.getStateHeirarchy()[1] === 'some_substate') {
  // do stuff
}

TypeScript error:

[ts] Property 'getStateHierarchy' does not exist on type 'StateMachine<string, string>'.

the simplest fix i could think of would just be to export the interface for HierarchicalStateMachine so that after the stateMachine.getStateHeirarchy !== undefined condition, i could cast my stateMachine to that type specifically. i don't know if there's a more advanced technique for expressing true polymorphism in TypeScript.

edit: on closer inspection, it looks like the StateMachineConfigurator.start() method always returns a HierarchicalStateMachine, so maybe its just a matter of replacing the StateMachine type with the former in the definitions.

thanks!

return the state machine in graphviz dot language

Hello,
I desperately needed a graphical representation of the state machine I have configured. So I wrote this function to return a string representing the configured state machine in graphviz dot language. Feel free to extend and include in your code.
Ognian

Handling events that are not configured

When i try to handle events that are not configured, that is canHandle('e) returns false, It would be great if we could specify an "else" event which gets fired.
It could be used something like this:

var fsm = finity.configure()
.initialState('start')
.on('a').transitionTo('Pass')
.on('_').transitionTo('Fail');

I think this would be really good feature to have.

Something goes wrong in Node 0.12.14

Not sure what's going on, but with node 0.12.14 this blows up:

My configuration:

        this._queueStates = StateMachine

            .configure()

                .initialState('idle')

                    .onEnter(() => {
                        if (this._queue.length > 0) this._queueStates.handle('enqueue');
                    })

                    .on('enqueue').transitionTo('process')

                .state('process')

                    .onEnter(() => {
                        this._processNextQueuedJob()
                    })

                    .on('idle').transitionTo('idle')

                .global()
                    .onStateEnter((state: string) => this._log.info(`QUEUE: Entering state ${state}`))
                    .onUnhandledEvent((event: string, state: string) => this._log.info(`QUEUE: Unhandled event '${event}' in state '${state}.'`))

            .start();

Then I enqueue something and tell the SM to "enqueue":

        this._queue.push(qj);
        this._queueStates.handle('enqueue');

and BOOM!

TypeError: undefined is not a function
    at StateMachine.selectTransition (XYZ\node_modules\finity\lib\core\StateMachine.js:304:26)
    at StateMachine.getTransitionForEvent (XYZ\node_modules\finity\lib\core\StateMachine.js:149:61)
    at StateMachine.processEvent (XYZ\node_modules\finity\lib\core\StateMachine.js:121:35)
    at XYZ\node_modules\finity\lib\core\StateMachine.js:83:25
    at StateMachine.execute (XYZ\node_modules\finity\lib\core\StateMachine.js:98:9)
    at StateMachine.handle (XYZ\node_modules\finity\lib\core\StateMachine.js:82:14)
    at AdobeMediaEncoder.enqueueJob (XYZ\src\ame.ts:708:27)
    at XYZ\testing\test-ame.js:54:26
    at _fulfilled (XYZ\node_modules\q\q.js:834:54)
    at self.promiseDispatch.done (XYZ\node_modules\q\q.js:863:30)

Works fine in Node 4.4.5

(Just switching versions using nodist)

Apprently this is within selectTransition() where the "transitions" object is JSON.stringify(transitions) -> "[{"targetState":"process","isInternal":false,"actions":[],"condition":null}]" which does not have any find() method so this blows up trying to call "undefined";

return transitions.find(function (t) {
        return !t.condition || t.condition(context);
      });

(And why am I using 0.12.14? Well.. long story)

An in-range update of webpack is breaking the build 🚨

The devDependency webpack was updated from 4.26.1 to 4.27.0.

🚨 View failing branch.

This version is covered by your current version range and after updating it in your project the build failed.

webpack is a devDependency of this project. It might not break your production code or affect downstream projects, but probably breaks your build or test tools, which may prevent deploying or publishing.

Status Details
  • continuous-integration/travis-ci/push: The Travis CI build could not complete due to an error (Details).

Release Notes for v4.27.0

Features

  • When using functions as plugins they are now also called with the compiler as parameter
    • This make it possible to use arrow functions as plugins
  • splitChunks.maxSize now emits a warning when minSize > maxSize
  • Loaders have now access to a getResolve method to create their own resolver function with custom options

Bugfixes

  • splitChunks.cacheGroups.xxx.enforce now behaves as documented and enforce chunk creation
  • splitChunks.cacheGroups.xxx.enforce now no longer deletes minSize for maxSize
  • fixes a bug where splitChunks cause cacheGroups to be incorrectly merged when using the same name
    • now conditions are considered per cacheGroup
    • the correct cache group comment is displayed in stats
  • fixes a bug which causes providedExports not to be updated on rebuilds when using export * from
Commits

The new version differs by 12 commits.

  • f47bf8b 4.27.0
  • a67ffcd Merge pull request #8452 from webpack/feature/resolveWithOptions
  • 96f625c Merge pull request #8457 from webpack/bugfix/rebuild-provided-exports
  • 56feccc convert test case to normal function for node.js 6 support
  • 2f4296e fix a bug which causes incorrect providedExports for cached modules
  • f944002 Merge pull request #8451 from webpack/bugfix/split-chunks
  • 162da1c add getResolve method to loader context
  • 3b46b48 enforce doesn't affect minSize for maxSize
  • 72a8a1f Merge pull request #8440 from Connormiha/oprimize-chunk-can-be-integrated
  • 537d3e4 Cache hasRunstime in chunk
  • e3e8a68 Merge pull request #8405 from xiaoxiaojx/fix-function-plugin-apply
  • 70b9a1b fix parameter missing when plugin type is a funtion

See the full diff

FAQ and help

There is a collection of frequently asked questions. If those don’t help, you can always ask the humans behind Greenkeeper.


Your Greenkeeper Bot 🌴

Expose stop() method

I'm using finity with react and I need to stop the FSM when a component will be unmounted.

I figured a few ways to call the internal stop() method but they seem a bit hacky. Could we expose the stop() method, the same way start() is available?

Or do I need a custom "stop" event and handle it that way?

Can I pass data to leave througth out all states?

const worker = Finity
  .configure()
    .initialState('ready')
      .on('task_submitted').transitionTo('running')
    .state('running')
    // here I have the context.eventPayload
    // but if I want to inside the worker gerate a data to use in another state?
      .do((state, context) => processTaskAsync(context.eventPayload))
        .onSuccess().transitionTo('succeeded')
        .onFailure().transitionTo('failed')
      .onTimeout(1000)
        .transitionTo('timed_out')
    .global()
      .onStateEnter(state => console.log(`Entering state '${state}'`))
  .start();

Getting config doesn't work

I'm trying to execute code from the example:

const config = Finity
  .configure()
    .initialState('state1')
  .getConfig();

const firstInstance = Finity.start(config);
const secondInstance = Finity.start(config);

The result is an error:

Finity.min.js:1 Uncaught Error: Initial state must be specified.

Determine which instance is handling the event

Hi, thanks for the great module.

I have a lot of workers and when an event happens I would like to know which worker trigger this event.

let config = Finity.configure()
  .initialState('stop')
  .global()
  .onStateEnter((state, context) =>
    console.log(`Entering state '${state}'`)
  // which worker is handling this event?
  )
  .getConfig()

let worker0 = Finity.start(config)
let worker1 = Finity.start(config)


An in-range update of babel-eslint is breaking the build 🚨

Version 8.2.0 of babel-eslint was just published.

Branch Build failing 🚨
Dependency babel-eslint
Current Version 8.1.2
Type devDependency

This version is covered by your current version range and after updating it in your project the build failed.

babel-eslint is a devDependency of this project. It might not break your production code or affect downstream projects, but probably breaks your build or test tools, which may prevent deploying or publishing.

Status Details
  • continuous-integration/travis-ci/push The Travis CI build failed Details

Commits

The new version differs by 4 commits.

  • ef27670 8.2.0
  • eba5920 Add other parser plugins, update yarn.lock (#569)
  • e201fb4 Make 2018 the default ecmaVersion for rules relying on parserOptions (#556)
  • 1dedd1b update babel packages (#565)

See the full diff

FAQ and help

There is a collection of frequently asked questions. If those don’t help, you can always ask the humans behind Greenkeeper.


Your Greenkeeper Bot 🌴

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