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godot_rpg's Issues

TODO core

  • Area2D on enemies hitbox, on their weapons/extremities. almost done
  • Area2D as system for rooms, soundscape areas, threat level.
  • Better use of globals/preloaded scripts, instead of navigating node tree.
  • Classes, HUD change to reflect that.
  • Write manifest/styleguide/roadmap.
  • Organize resources folder.
  • Save function, serializing JSON (encrypted?)
  • Implement dialogue systems.
  • Inventory systems.
  • Set encryption key for compiled scripts?
  • Map chooser
  • Validation of map files when loading
  • Attack animation tied to weapon types
  • Spell system
  • Projectile system
  • Buff/debuff system
  • Leveling and stat scaling formulas
  • Scene transitions, simple way to choose what scene to transition to
  • LoS system
  • Networking
  • Notification system, statistics
  • "Use" method on static objects
  • Sound trigger system, notification for gamewide events, SamplePlayer for local.

TODO gfx

  • Dungeon region
  • Staircase
  • Floor tiles
  • Extra floor tiles
  • Other

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