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License: Mozilla Public License 2.0
Golang bindings for the GameNetworkingSockets library.
License: Mozilla Public License 2.0
Hey! Thanks for making this project! I'd like to use it but am having trouble setting it up. It'd be great to have some documentation for the linking steps. I'm definitely more on the noob side of things when it comes to CGO.
Currently I'm trying to get something similar to the example code running on macos. Steps I've done so far.
ld: warning: directory not found for option '-L/Users/<user>/Projects/network-game/vendor/github.com/nielsAD/gns/lib/GameNetworkingSockets/build/src'
ld: library not found for -lGameNetworkingSockets
lib/GameNetworkingSockets/build/src
to the vendored gns
dep including a dynamic lib I built from GameNetworkingSockets
source (libGameNetworkingSockets.dylib
). Now when I run I get:# github.com/nielsAD/gns
Undefined symbols for architecture x86_64:
"_SteamAPI_ISteamNetworkingSockets_RunConnectionStatusChangedCallbacks", referenced from:
__cgo_de1002ec4758_Cfunc_SteamAPI_ISteamNetworkingSockets_RunConnectionStatusChangedCallbacks in _x002.o
(maybe you meant: __cgo_de1002ec4758_Cfunc_SteamAPI_ISteamNetworkingSockets_RunConnectionStatusChangedCallbacks)
"_SteamAPI_SteamNetworkingSockets_v008", referenced from:
__cgo_de1002ec4758_Cfunc_SteamAPI_SteamNetworkingSockets_v008 in _x002.o
(maybe you meant: __cgo_de1002ec4758_Cfunc_SteamAPI_SteamNetworkingSockets_v008)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
src (master) $ file libGameNetworkingSockets.dylib
libGameNetworkingSockets.dylib: Mach-O 64-bit dynamically linked shared library x86_64
I was hoping I could get some tips on the proper way to do this stuff (or pointed to resources to follow). I'd be down to also add documentation for this stuff if I can get it figured out.
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