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SpaceInvaders CompT2 project
display game ending message
In Funktion GC_updateGame() die Konstante EN_GAPWIDTH mit EN_GAPHEIGHT ersetzen
enemies can shoot back at the player -> game over message
So wie du diese Funktionsaufrufe im SI_controls.c taetigst, habe ich nur die Information wo sich der Schuss befindet. Ich kann ihn bewegen oder löschen, kann dies aber nicht im Array hinterlegen wo all diese Schuesse gespeichert sind. Entweder uebergeben wir eine entsprechende Variable damit ich die neue Position (oder wenn geloescht (0,0)) des entsprechenden Schusses auf das globale Array von Schuessen abspeichern kann oder du bewerkstelligst dies nach dem Aufrufen der entsprechenden SH_* - Funktion.
Gruss Fabian
enemies can move to the left and right
be creative ;-)
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