Comments (2)
Probably need more of the logs to make a guess.
I would recommend putting <GL/glew.h>
first in the includes, and leaving out glext.h and GL.h.
from glew.
I got it working. Below are the steps that I took after starting from scratch solution file and updating main.cpp with latest.
- added glew.h to folder C:\Program Files (x86)\Windows Kits\8.1\Include\um
- glew.h include statement needs to come before include glut.h
- added glew.c to project folder where main.cpp is
- added glew.c as existing item to project
- added wglew.h and glxew.h to folder C:\Program Files (x86)\Windows Kits\8.1\Include\um
- modified glew.c so reference include <glew.h>, include <wglew.h>, and include <glxew.h>
from glew.
Related Issues (20)
- Files missings during build HOT 2
- Am I hallucinating or is there no include folder in the repo? HOT 2
- Is CMakeLists.txt maintained? HOT 4
- Isnβt `dllimport` obsolete? HOT 11
- How do I compile with make include 32 bit on Ubuntu 64 Bit?
- Change CMake min version HOT 4
- Undefined references when compiling source HOT 3
- Building library fails on cmake and Makefile HOT 3
- CMakeLists is illformed
- arm64 on mac HOT 18
- Suddenly can't build GLEW anymore HOT 5
- definition of GLsizeiptr is inconsistent with Khronos gl32.h on armel and armhf HOT 1
- cmake: Undefined reference to glx functions when build with non-standard prefix path
- Bug - Files not found
- Regression testing of GLEW HOT 5
- The problem encountered when compiling with CMake on Windows HOT 2
- Could not make glew in Mac intel. several unknown type name HOT 1
- Building with MinGW LLVM: "unknown argument: -nostdlib, -soname"
- OSMesa build error under Ubuntu 24.04 and OsMesa 24.0.5
- Compilation Error: HOT 1
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from glew.