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QSanguosha-For-Saimoe based on QSanguosha-For-Hegemony by Rara and Fsu0413, including the characters from Japanese Animation, manga, light novels and games.

License: GNU General Public License v3.0

Shell 0.05% Lua 12.35% C 29.80% C++ 57.05% HTML 0.26% CSS 0.12% Python 0.03% Assembly 0.03% QML 0.04% JavaScript 0.04% Batchfile 0.01% Objective-C 0.07% QMake 0.15%

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qsanguosha-for-saimoe's Issues

It can avoid compulsory skills that trigger at EventPhaseStart(Player::Start)

At TriggerSkill::cost, most compulsory skills' code just like this:
return player->hasShownSkill(this) || player->askForSkillInvoke(this)

Reproduce:
When this skill is hidden at EventPhaseStart(Player::Start), you can choose trigger this skill at first. Then it will askForSkillInvoke and surely you can choose cancel because you have not this skill shown.

After this, you can show this general, but this compulsory skill won't trigger again because you have triggered it once.

So you avoided this compulsory skills' effect but showed this general.

I don't if it meets the official rules, maybe it's a bug?

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