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astral-plane's Introduction

Astral Plane

Astral Plane is an intelligent system that employs Ambisonics to enable audio spatialization for live performances, especially with Ableton Live.

  • Object audio (each track in Live is a Sound Object.)
  • Synced up with Live using Ableton Link.
  • Control object positions and movement patterns using OSC.
  • Extracts audio features to create interesting mappings based on audio content (coming soon!)

Prerequisites

  • Ableton Live 9.6+
  • Max 7
  • Soundflower v 2.0b2
  • HOALibrary for Max (https://github.com/CICM/HoaLibrary-Max). Place the package folder in the Max packages folder. (What a phenomenal library, kudos to these guys!)

Setup

  • Set the audio output in Ableton to Soundflower (64ch)
  • Set the audio input in Max to Soundflower (64ch)
  • The audio objects are sequentially arranged, therefore choose the output of each track in Live accordingly (As of now 4 channels). For example, set track 1 to output to channel 1 and it assigns it as the first sound object.
  • Switch on Link.
  • If you're a Lemur user, you can use the the patch provided. (set your IP in the app and set the port to 7001.)
  • Open AstralPlane.maxpat

Use

  • The system can be used with any application capable of transmitting OSC. The routes can be found in the AstralPlane.Control.maxpat. I use it with Lemur.
  • For testing purposes, there are controls provided in the patch.

Trajectories & Rate

  • There are two trajectories implemented as of now, Ellipse and Lissajous curve.
  • User can set the origin of an object and the object will move in selected trajectories about that origin.
  • User can adjust parameters to get different curves (a, b, magnitude).
  • There are three Sync Modes Bar, Beat (sub-divions of Bar) and Free.

Stay tuned, more features coming soon!

astral-plane's People

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