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A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++

Home Page: https://lvs.io/writing/implementing-sph-in-2d

License: MIT License

C++ 82.18% Makefile 17.82%

mueller-sph's Introduction

mueller-sph is a concise 2D implementation of Müller's "Particle-Based Fluid Simulation for Interactive Applications" (SPH) paper in C++. See here for a more recent implementation in Rust including a parallel solver.

Please see the accompanying tutorial for more information.

Running

# install dependencies (debian/ubuntu)
apt install libopengl-dev freeglut3-dev libeigen3-dev

# uncomment header in `Makefile` depending on platform
make

# launch demo
./sph

License

This project is distributed under the MIT license.

mueller-sph's People

Contributors

lucas-schuermann avatar

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