zombieroguelite's People
zombieroguelite's Issues
Models
- Gun
- Enemy
- Bullet
Slime Shader
- Slime interaction with surfaces (mdf)
- Fresnel/ outline
- Color
VFX
- Impact
- Bullet trail
- Muzzle flash
Gun
- Shoot
- Reload
Basic Slime
- Go to player
- Attack
- Die
Wave System
-
Depends on: #4
-
Spawn enemies
-
More enemies every wave
Positive Effects
- Increased Damage
- Faster firing
- Faster Movement
- Take reduced damage
- Piercing bullets
- Bouncing bullets
- Modify the map
- Gain a dash
Character
- Health points
- Can die
- Movement
Dynamic Nav Link Generation
Ledges should be detected and nav links proxies should be automatically. This is to make level creation easier. As currently stands, adding a ledge to the level takes a significant amount of more time as nav link proxies have to be manually placed along the entire edge.
Definition of done
- Detect ledges on specified area
- Place nav link proxies surrounding the ledges if drop is low enough
- Nav link proxies should surround the entire ledge to create the illusion that AI can walk off anywhere.
- Nav link proxies should be one way.
Negative Effects
- Enemies gain movement
- Enemies gain higher damage
- Enemies have higher health
- Enemies attack faster
- More enemies
Level
- One square room
- Has pillar
- Has wall
- Has stairs
Roguelite System
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