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pathfinding's Introduction

Pathfinding Algorithm Implementation with A*

Using Raylib and RayGui, I have implemented a basic A* implementation,
It allows the user to choose whether to use diagonals or not in the calculation of the area.

In a worst-case, the algorithm can be O(b^d), where b is the branching factor โ€“ the average number of edges from each node, and d is the number of nodes on the resulting path

User can also change the variables and colors used in the implementation by changing some parts of the code

#define WIDTH 720
#define WIN_HEIGHT WIDTH
#define WIN_WIDTH (WIDTH + WIDTH * 0.3)
#define ROWS (int)(WIDTH/20)
#define FPS 60

Color baseTileColor = DARKBLUE;
Color startColor = WHITE;
Color goalColor = PINK;
Color endingColor = WHITE;
Color gridLineColor = BLACK;
Color barrierColor = BLACK;
Color pathColor = RED;
Color visitedColor = ORANGE;

To run the Code in Windows

  1. Clone the Repository
  2. Open Terminal
  3. build.bat

To run the Code on Bash

  1. Clone the repository
  2. Open terminal
  3. chmod +x build.sh
  4. build.sh

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