This file was written for release 1.6 of DGD, Dworkin's Game Driver.
DGD is a rewrite from scratch of the LPMud server. It runs on Windows, MacOS
and many versions of Unix. The source repository for DGD can be found at:
https://github.com/dworkin/dgd
DGD's home page is at:
http://www.dworkin.nl/dgd/
*** PLEASE NOTE ***
DGD 1.6 is backward compatible with snapshots from DGD 1.5.6 and later, only.
To upgrade to DGD 1.6, first upgrade to the latest 1.5.x version, recompile
all objects, and create a non-incremental snapshot.
This distribution is organized as follows:
bin Installation binaries will be created here (Unix).
doc Documentation, still very incomplete.
mud A place to put the mudlib.
src Where the source of DGD resides, and where you issue your
`make' command on Unix.
src/host/* Subdirectories for various platform-dependent files.
tmp The place where temporary files, such as the swap file, are
created by DGD.
See the file doc/Platforms for help on compiling DGD on various platforms.
Also consult the src/host/*/README file for your platform, if there is one.
This version of DGD is released under the GNU Affero General Public License.