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creabot's Issues

idle function

allow game to go on if someone idles but if they idle too many times the tame stops

undefined minutes in pm

10:56:51 DakDev DakDakDev │ Letters for this round: M E A S Q O C T A
│10:56:51 DakDev --> │ Play a word with !cd [word]
│10:56:53 DakDev --> │ undefined minute on the clock

ping command for game

pm the bot !ping cah 4 the bot would then notify the used when a game of 4 players was about to begin in CAH

user joins and is in waiting to play

│17:52:03 #CAH elephant │ how many packs are there ATM?
│17:52:25 #CAH %butlerx │ !cah 0 6
│17:52:38 #CAH elephant │ !points
│17:52:38 #CAH DakDak │ The most horrible people: creadak 1 awesome point, butlerx 0 awesome
│17:52:45 #CAH %butlerx │ creadak turned a few off
│17:52:51 #CAH elephant │ !j
│17:52:51 #CAH DakDak │ elephant has joined the game
│17:53:52 #CAH gamma │ !status
│17:53:52 #CAH DakDak │ Status: gamma is the czar. Waiting for players to play: creadak, elephant

Cannot read property 'gameOptions' of undefined

Unhandled rejection TypeError: Cannot read property 'gameOptions' of undefined
at Game.self.updateGameDatabaseRecordGameOver (/home/creadak/programming/creabot/plugin_code/cards_against_humanity/app/controllers/game.js:75:20)
at null. (/home/creadak/programming/creabot/plugin_code/cards_against_humanity/app/controllers/game.js:83:16)
at tryCatcher (/home/creadak/programming/creabot/node_modules/sequelize/node_modules/bluebird/js/main/util.js:24:31)
at Promise._settlePromiseFromHandler (/home/creadak/programming/creabot/node_modules/sequelize/node_modules/bluebird/js/main/promise.js:454:31)
at Promise._settlePromiseAt (/home/creadak/programming/creabot/node_modules/sequelize/node_modules/bluebird/js/main/promise.js:530:18)
at Async._drainQueue (/home/creadak/programming/creabot/node_modules/sequelize/node_modules/bluebird/js/main/async.js:182:12)
at Async._drainQueues (/home/creadak/programming/creabot/node_modules/sequelize/node_modules/bluebird/js/main/async.js:187:10)
at Immediate.Async.drainQueues as _onImmediate
at processImmediate as _immediateCallback

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