Comments (4)
On the server or the sending client?
from socket.io-stream.
I have a server where I sometimes want to abort/disallow a incoming socket.io-stream event. But I noticed that calling .end()
on the stream doesn't destroy it on the client that send the event.
socket.io-parser decoded 2/user,["$stream-end","b1819055-c2fd-4b95-9405-3809383befca"] as {"type":2,"nsp":"/user","data":["$stream-end","b1819055-c2fd-4b95-9405-3809383befca"]} +0ms
socket.io-stream:socket end: "b1819055-c2fd-4b95-9405-3809383befca" +0ms
stream _end +0ms
stream push +0ms null
This means that the streams will stay and when the server restarts I get a [Error: Connection aborted]
on the client.
On the client I could check the acknowledgment callback and when there is an error message, I could end()
the stream. But I'd like to do this on the server, is there a proper way?
from socket.io-stream.
@mtalal16 Maybe you can just call stream#pause
or stream#cork
.
https://nodejs.org/api/stream.html#stream_readable_pause
from socket.io-stream.
I'd like to warn for memory leaks. I think, on the broadcasting side, you need to manually call end()
and destroy()
to prevent the stream from hanging around.
from socket.io-stream.
Related Issues (20)
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from socket.io-stream.