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Image tempdecal.wad converter

Home Page: https://tempdecal-conv.pages.dev

License: MIT No Attribution

Rust 41.04% TypeScript 17.47% CSS 5.26% HTML 36.24%
svencoop counter-strike half-life tempdecal

img2tempdecal's Issues

Large spray surface area check is unnecessary

The surface area check for Goldsrc sprays appears to be unnecessary. I am able to load sprays with a surface area of 14336 in other Goldsrc titles such as Counter-Strike 1.6 (at least in Goldsrc builds 9920 (current) and 8284 (legacy), I haven't checked with anything earlier than that), so the toggle should be removed and the surface size should always be set to 14336.

For example, here is a spray I have made (in PNG format) with dimensions 112x128:

}LOGO

tempdecal.zip

and here it is in Counter Strike:

20240413090106_1

I believe this misconception started since HLTagConverter wasn't able to process images larger than 12288 for some reason, so everyone assumed that was the maximum size. A very similar thing happened with Source engine sprays, where everyone assumed spray dimensions had to be a multiple of 2 because VTFEdit insisted on it when you imported images (it was trying to create mipmaps for textures, which DO require 2^n dimensions, but DXT textures only need to have their dimensions be a multiple of 4 if you have exactly one mipmap).

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