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Shadertoy.com WebGL shaders converted to DCTL Fuses for use with Version 18 of Blackmagic Design's DaVinci Resolve and/or BMD's Fusion running on Windows (with nvidia GPU) or (Apple Silicon) macOS.

License: Other

Lua 99.79% Python 0.14% Shell 0.07%
bmd dctl fuse fusion shadertoy vfx

shaderfuse's Introduction

Hi there 👋🏻 it's /me nmbr73

nmbr73

shaderfuse's People

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shaderfuse's Issues

Some Fuses do not work on macOS/OpenCL

The following Fuses currently do not work on macOS/OpenCL:

  • TortureBlob (solve issue #34 first)
  • Rendezvous
  • DancyTreeDoodle
  • Legos
  • WalkingCubes (solve issue #34 first)
  • CrackerCars
  • WindingMengerTunnel (solve issues #34 and #35 first)

Favela does not compile on Cuda

Let me tackle the OpenCL issue first to prepare the code as much as possible. But as I don't have a Nvidia GPU I could then deserve some support in this regard.

Resolving Issue Issue#14 is a prerequisite for this Issue ❗

Some Fuses do not work on macOS/Metal

The following Fuses currently do not work on macOS/Metal:

  • Abstract/OtherWorlds
  • Blob/TorturedBlob
  • Misc/TruePinBallPhysics
  • Object/HW3Swing
  • Object/WalkingCubes
  • Tunnel/WindingMengerTunnel

First attempt to create an Atom style package

Hi JiPi,

könntest du mal in das Atom/-Verzeichnis reingucken und mir sagen, was da noch falsch ist / an welcher Stelle ich da Änderungen vornehmen sollte. Ist so noch nicht zu gebrauchen, aber halt mal ein erster Wurf, den man vielleicht ausbauen kann.

Gruß und Dank und bis dahin
nmbr73

Some Fuses do not work on Windows/OpenCL

The following Fuses currently do not work on Windows/OpenCL:

  • Misc/IHeartFourier
  • Tunnel/WindingMengerTunnel

Interestingly, the IHeartFourier works on macOS/OpenCL.
The WindingMenger causes problems on macOS not only with OpenCL, but also with Metal!

New Release: Square Two

Ich will auch mal ein Issue starten:

Vorbereitung release Square Two:

Fuses
TNTHTW.fuse
Favela.fuse
Noisecube.fuse
LonelyVoxel.fuse
CrackerCars.fuse

Installer bauen

Atom bauen und im WSL zum Request geben

Matrix multiplication

Not used to GitHub 'Issues' - Will mal ausprobieren, wie das mit den Issues geht ...

File ObjektShader/DancyTreeDoodle3D.fuse

I think there is a small bug in `float2 f2_multi_mat2(float2 A, mat2 B)' - imho it should be:

  C.x = A.x * B.r0.x + A.y * B.r1.x;  
  C.y = A.x * B.r0.y + A.y * B.r1.y;  

... aber ich vermute, daß man in so einem Fall einfach die Korrektur vornimmt und sie vom anderen per 'pull request' begutachten lässt.

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