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dotrix's Issues

Build in Release mode

Build in release mode, currently being built in debug mode and the install Qt .dll files are release binaries

Move from Qt to SFML+ImGUI?

Would require entire rewrite...

The build would be smaller, and more flexible in terms of what is in a single window display.

Local multiplayer -> Boost.Asio
Scripting -> Boost.Python

Need a replacement for HTTP request (for dotrix-server though that isn't implemented at the moment anyways)

ImGUI emphasizes its use for debugging tools and visualization. Which is a good choice for:

  • Color configuration
  • audio visualization
  • viewing memory and register states.
  • Key binding confinguration

Embedded Python

Provide python scripts with the gameboy core for automation

Redefine what this project actually is

General use of the emulators I write (like actually playing games with them) can be done through RetroArch using gameboycore-retro.

However, for running programs that can play the games requires something extra. This project can be used to run python scripts, step through the program or view memory.

Maybe it could be generic like libretro or just be for GameboyCore.

Audio

Requires complete APU module in the GameboyCore

Emulation running too fast

I'm trying to use the gameboycore library and using this project as a reference. I cloned the source code, removed the networking part and compiled myself with VS2019+Qt 5.15.2.

However, when it comes to testing/playing, the game is just running too fast. For example, in game Mario the time counts down about 20 in game seconds per real time seconds.

I believe this part of code doesn't do what it supposed to do.

void run()
{
while (running_)
{
core_.update(512);
}
}

The screen renders every 16ms, but the cpu cycles never stops. I changed the logic in this part as below, and it runs nearly normal:

void run() 
 { 
 	while (running_) 
 	{ 
 		core_.emulateFrame();
                msleep(16);
 	} 
 } 

Calling thread to sleep still doesn't seems right, I guess a proper signal/slot should be the final solution to this problem.

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