$ vgmstream_cli -m ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
metadata for ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 48000 Hz
channels: 2
stream total samples: 2973696 (1:01.952 seconds)
encoding: Little Endian 16-bit PCM
layout: interleave
interleave: 0x5ac000 bytes
metadata from: Nintendo BWAV header
bitrate: 1536 kbps
$ vgmstream_cli -m MODED/Sound/Resource/Stream/BGM_Title.bwav # MODED's (B)WAV was not from ACNH
metadata for MODED/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 44100 Hz
channels: 2
loop start: 0 samples (0:00.000 seconds)
loop end: 3119419 samples (1:10.735 seconds)
stream total samples: 3119419 (1:10.735 seconds)
encoding: Nintendo DSP 4-bit ADPCM
layout: interleave
interleave: 0x1b3300 bytes
metadata from: Nintendo BWAV header
bitrate: 403 kbps
They may need to be fixed.
これらを修正する必要があるかも。