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[DEPRECATED] Convert WAV <=> BWAV | Thanks to Citric Composer(https://github.com/Gota7/Citric-Composer), vgmstream(https://github.com/losnoco/vgmstream) and more

License: GNU General Public License v3.0

C# 100.00%

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audinfo's Issues

Nintendo Switch: ACNH/あつ森

When using BWAV converted by this tool, game crashes, but I found that the result of vgmstream_cli -m is different.
このツールで変換したBWAVを使うとゲームがクラッシュしますがvgmstream_cli -mの結果が違うことがわかりました。

$ vgmstream_cli -m ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
metadata for ORIGINAL/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 48000 Hz
channels: 2
stream total samples: 2973696 (1:01.952 seconds)
encoding: Little Endian 16-bit PCM
layout: interleave
interleave: 0x5ac000 bytes
metadata from: Nintendo BWAV header
bitrate: 1536 kbps
$ vgmstream_cli -m MODED/Sound/Resource/Stream/BGM_Title.bwav  # MODED's (B)WAV was not from ACNH
metadata for MODED/Sound/Resource/Stream/BGM_Title.bwav
sample rate: 44100 Hz
channels: 2
loop start: 0 samples (0:00.000 seconds)
loop end: 3119419 samples (1:10.735 seconds)
stream total samples: 3119419 (1:10.735 seconds)
encoding: Nintendo DSP 4-bit ADPCM
layout: interleave
interleave: 0x1b3300 bytes
metadata from: Nintendo BWAV header
bitrate: 403 kbps
  • sample rate → Same as source
  • encoding
  • bitrate
  • loop start
  • loop end

They may need to be fixed.
これらを修正する必要があるかも。

Support status

  • OK: Maybe OK
  • NG: Maybe NG (for now?)
  • ?: Unknown/Investigating

DSP-ADPCM edition(master branch)

FROM\TO WAV BWAV(DSP-ADPCM)
WAV ? ?
BWAV(DSP-ADPCM) ? ?

PCM-16 edition(bwav-pcm16-edition branch)

FROM\TO WAV BWAV(PCM-16)
WAV OK ?
BWAV(PCM-16) ? ?

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