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A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
License: MIT License
C++ 59.44%
CMake 0.74%
Shell 0.15%
C 39.31%
Lua 0.01%
Makefile 0.35%
realtime-server's Introduction
A Realtime Dedicated Game Server
一个2018年写的测试网络同步的服务器demo
- master branch (focus on Linux)
- win_version branch (Linux & Win both)
- Bit Stream
- Powered by my another project realtinet (A fast and two-channel (reliable & unreliable) udp lib, based on muduo + kcp.)
- Multi-Thread
- RUDP
- C++11
496687140
realtime-server's People
Contributors
realtime-server's Issues
Yo,
Are you'll make the Unity3D example? Anyway, amazing project!
Thanks,
Rergards.
Hello,
Will this server support Unreal Engine 5 clients?
Thanks
No English documents?
it would be good.
Hello,
Can you please update this work to VS2022 and UE5 (5.1)?
Thanks and have a good day
我对比了一下 skynet,云风是用 lua 来调用底层 c ,而作者你代码是用 c++ 来调用 lua,或者说是用 lua 来填 c++ 的函数。
本人愚昧,作者能否辨析一下这两种方式。感谢😘