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A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo

License: MIT License

C++ 59.44% CMake 0.74% Shell 0.15% C 39.31% Lua 0.01% Makefile 0.35%
fps moba real-time game-server ue4 dedicated-game-server realtime dedicated-server state-synchronization lockstep

realtime-server's Introduction

A Realtime Dedicated Game Server

一个2018年写的测试网络同步的服务器demo

UE4DemoScreenshot.png

About This

  • master branch (focus on Linux)
  • win_version branch (Linux & Win both)
  • Bit Stream
  • Powered by my another project realtinet (A fast and two-channel (reliable & unreliable) udp lib, based on muduo + kcp.)
  • Multi-Thread
  • RUDP
  • C++11

Example

QQ群

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realtime-server's People

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realtime-server's Issues

Unity.

Yo,

Are you'll make the Unity3D example? Anyway, amazing project!

Thanks,
Rergards.

Is UE5 supported

Hello,

Will this server support Unreal Engine 5 clients?

Thanks

Please update to VS2022

Hello,

Can you please update this work to VS2022 and UE5 (5.1)?

Thanks and have a good day

Lua 的使用方式是否错误 ?

我对比了一下 skynet,云风是用 lua 来调用底层 c ,而作者你代码是用 c++ 来调用 lua,或者说是用 lua 来填 c++ 的函数。
本人愚昧,作者能否辨析一下这两种方式。感谢😘

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