- Developed & tested only in DirectX 11 (GeForce 1080 & Intel UHD 620)
- Executable file can be find from releases
- A rewrite of CausticsUnity (2014) with Compute Shader
git submodule add https://github.com/nobnak/Gist.git Assets/Packages/Gist
git submodule add https://github.com/nobnak/WaterSimulationForGames.git Assets/Packages/WaterSimulationForGames
- Müller-Fischer, M. (2008). Fast water simulation for games using height fields. Proceedings of the Game Developer’s Conference. Retrieved from http://www.matthiasmueller.info/talks/GDC2008.pdf
- Yuksel, C., & Keyser, J. (2009). Fast real-time caustics from height fields. The Visual Computer, 25(5–7), 559–564. https://doi.org/10.1007/s00371-009-0350-4