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A visual story that uses PixiJS and TweenJS. May serve as the first prototype for a storytelling framework.

Shell 16.54% PHP 19.30% HTML 2.44% JavaScript 61.72%
creative-coding fiction literature pixijs tweenjs

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navicula's Issues

Implement app-wide asset loading

I'll start loading assets just as sprites without any regard for race conditions, performance or whatever. Scan TODOs and replace heavy asset loading with an app-wide solution to make things nicer.

Refactor mixin to a more standard approach

Currently, the mixin follows a strange pattern: the module exports a single function that needs to be executed explicitly in order to add methods to the class being enhanced with the mixin (the PIXI.DisplayObject class in this case).

Following a more standard mixin pattern of exposing an object literal with properties and merging said object with the class being enhanced will improve legibility. See https://javascript.info/mixins

Develop minimal background scene

As a minimum, the background scene should

  • Control its dimensions to fill screens with a range of aspect ratios.
  • Have a method to focus on areas of the screen (expressed as X and Y percentages and zoom level?).
  • Implement some tweening to move around

I may need to implement a timeline control function in the SceneManager (perhaps as opposed to the existing events system) to be able to move back and forth through scenes.

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