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survivorcode's Introduction

Unity&C#으로 구현한 뱀서류 2D게임

  • 개발인원 - 위규연

비동기 씬 전환

  • LoadingScene.cs에서 처리
  • AsyncOperation operation = SceneManager.LoadSceneAsync("GameScene")로 GameScene을 비동기적으로 로드
  • 씬 로드가 완전히 끝날 때까지 반복
  • 진행 상황을 ProgressBar의 Value값으로 넣어 n% 로딩되었다고 알려줌
  • ProgressBar의 Value가 100% 가득 찼다면 씬 전환을 시키고 코루틴을 종료함

소리 조절

  • SoundManager.cs에서 처리
  • 배경음 클릭시 배경음 관련 AudioSource를 mute
  • 효과음 클릭시 효과음 관련 모든 AudioSource를 mute

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