This is a godot module to enable communication with a redis in memory database.
This module is tested against godot version 3.2.x.
- Dead simple redis client
- No external dependencies
- Pipelining
- Subscriptions
- Methods per redis command instead only
exec
- Subscribe
- Check out this repository under
modules/
with the nameredis
. - Compile the engine as normally
var redis = Redis.new()
if redis.connect_to_host("localhost", 6379) != OK:
print("Failed to connect to redis server")
var value = redis.exec(["GET", "key"])
print(value)