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Project to learn about real-time physics on projectile simulation, using many params such as drag coeficient, cannonball velocity, barrel length, powder charge, atmospheric pressure and many more...

License: GNU General Public License v3.0

C++ 96.20% C 1.04% GLSL 2.76%
physics-simulation unity projectiles

cannonwarfare's Introduction

Hey there ๐Ÿ‘‹

personal:
    studies: Engineering student
    about: Building softwares, video games, APIs and other fun stuff

    nationality: French
    speaking: French, English

    hobbies: Diving, Sailing, Cooking, Biking

    languages:
        mainly: C++, C#
        others: Java, Dart, Lua
        learning: Rust

    technologies: Docker, Redis, PostgreSQL, MongoDB

professionnal:
    website: noideaindustry.com
    contact: [email protected]

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