noimageavailable / combatrealism Goto Github PK
View Code? Open in Web Editor NEWCombat Realism mod for Rimworld
Combat Realism mod for Rimworld
Exception ticking VCcounter152172: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List1[Combat_Realism.FireMode].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ElementAt[FireMode] (IEnumerable
1 source, Int32 index) [0x00000] in :0
at Combat_Realism.CompFireModes.ResetModes () [0x00000] in :0
at Combat_Realism.Verb_ShootCR.Notify_EquipmentLost () [0x00000] in :0
at Verse.CompEquippable.Notify_EquipmentLost () [0x00000] in :0
at Verse.Pawn_EquipmentTracker.Remove (Verse.ThingWithComps eq) [0x00000] in :0
at Verse.Pawn_EquipmentTracker.DestroyEquipment (Verse.ThingWithComps eq) [0x00000] in :0
at Verse.Pawn_EquipmentTracker.DestroyAllEquipment (DestroyMode mode) [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.SpawnPawnCorpse (IntVec3 spawnCell, Verse.Map map, Verse.PawnKindDef pawnKindDef, RimWorld.Faction faction, Single rotProgressInTicks, Boolean removeEquipment) [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.GenerateVillagerCorpses () [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.Tick () [0x00000] in :0
at Verse.TickList.Tick () [0x00000] in :0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:m__729()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()
Backpacks and tactical vests that are dropped on the ground seem to be ignored by colonists, and no option is given in the right click menu to prioritize putting them away like there is for other items.
Workaround: draft the colonist and manually pick up the items and drop them in storage.
1.6.2
Colonists collect lots of random raw food in their inventory that they don't appear to drop (at least from casual observation). Once they run out of space, they can do strange things. For example, when one of my colonists was fetching a meal to feed to someone who was sick, they instead became stuck repeatedly picking up and dropping the same meal over and over. I was able to work around it by opening their gear tab and forcing them to drop a few random stacks of raw meat, after which they snapped out of it and went about their business.
1.6.2 (colony was originally created with 1.6.0)
82mm shells fly so slow. Changing in Pprojectile_Shells.xml has no effect.
They just keep on going in an endless cycle of aim-then-fail-to-shoot.
Making them drop their gun while aiming causes them to frozen in an aiming state.
Workaround: make them drop their gun then draft-undraft to make them snap out of it.
1.6.0
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.