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combatrealism's Issues

cr_tamerinventory full

Reference screenshots. Tl;dr my settlement's animal trainer tends to have a nasty habit of filling up her inventory and trying to pick up more than she can carry.

Using what I believe is the latest download seeing as how I grabbed it maybe ten minutes ago.

ss 2016-05-06 at 04 02 37
ss 2016-05-06 at 04 02 49

error given at start of new game of fresh install

Exception ticking VCcounter152172: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List1[Combat_Realism.FireMode].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ElementAt[FireMode] (IEnumerable1 source, Int32 index) [0x00000] in :0
at Combat_Realism.CompFireModes.ResetModes () [0x00000] in :0
at Combat_Realism.Verb_ShootCR.Notify_EquipmentLost () [0x00000] in :0
at Verse.CompEquippable.Notify_EquipmentLost () [0x00000] in :0
at Verse.Pawn_EquipmentTracker.Remove (Verse.ThingWithComps eq) [0x00000] in :0
at Verse.Pawn_EquipmentTracker.DestroyEquipment (Verse.ThingWithComps eq) [0x00000] in :0
at Verse.Pawn_EquipmentTracker.DestroyAllEquipment (DestroyMode mode) [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.SpawnPawnCorpse (IntVec3 spawnCell, Verse.Map map, Verse.PawnKindDef pawnKindDef, RimWorld.Faction faction, Single rotProgressInTicks, Boolean removeEquipment) [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.GenerateVillagerCorpses () [0x00000] in :0
at SK.Events.VillagerCorpsesGenerator.Tick () [0x00000] in :0
at Verse.TickList.Tick () [0x00000] in :0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:m__729()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()

Colonists run out of inventory space, flip out

Colonists collect lots of random raw food in their inventory that they don't appear to drop (at least from casual observation). Once they run out of space, they can do strange things. For example, when one of my colonists was fetching a meal to feed to someone who was sick, they instead became stuck repeatedly picking up and dropping the same meal over and over. I was able to work around it by opening their gear tab and forcing them to drop a few random stacks of raw meat, after which they snapped out of it and went about their business.

1.6.2 (colony was originally created with 1.6.0)

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