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Autodesk_FBX_SDK_test

Autodesk FBX SDK test

install memo

fbx202001_fbxsdk_vs2017_win.exe to '/prj/Autodesk/FBX/FBX SDK/2020.0.1'

include path

  • '../../Autodesk_FBX_SDK_test/include'
  • '../../Springhead/core/include'
  • '../../Autodesk/FBX/FBX SDK/2020.0.1/include'

library path

  • '../../Springhead/generated/lib/win64'
  • '../../Springhead/dependency/lib/win64'
  • '../../Autodesk/FBX/FBX SDK/2020.0.1/lib/vs2017/x64/release'

link library

  • libfbxsdk.lib
  • Springhead15.0x64.lib

platform

  • x64

copy

  • ../../Autodesk/FBX/FBX SDK/2020.0.1/lib/vs2017/x64/release/libfbxsdk.dll

Autodesk FBX SDK

Nema Ui

根間うい license (C)okinawaclub

Kizuna AI

キズナアイ license (c)Kizuna AI

MikuMikuDance

Unity-chan

Unity project: Assets - Import Package - Custom Package

  • SD_UnityChan-1.unitypackage

    • Assets/UnityChan/Models/
      • unitychan.fbx
    • Assets/UnityChan/Models/UnityChanShader/Materials/
      • copy to ./UnityChanShader/Materials/
    • Assets/UnityChan/Models/UnityChanShader/Textures/
      • copy to ./UnityChanShader/Textures/
    • Assets/UnityChan/Models/UnityChanShader/Shader/
      • copy to ./UnityChanShader/Shader/
  • ModelData_UnityChan_1_2_1.unitypackage

    • Assets/UnityChan/SD_unitychan/Models/
      • unitychan_SD_humanoid.fbx (rename from SD_unitychan_humanoid.fbx)
    • Assets/UnityChan/SD_unitychan/Models/Materials/
      • copy to ./UnityChanSD/Materials/
    • Assets/UnityChan/SD_unitychan/Models/Textures/
      • copy to ./UnityChanSD/Textures/
    • Assets/UnityChan/Models/UnityChanShader/Shader/
      • copy to ./UnityChanSD/Shader/

Springhead_test

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