Autodesk FBX SDK test
fbx202001_fbxsdk_vs2017_win.exe to '/prj/Autodesk/FBX/FBX SDK/2020.0.1'
include path
- '../../Autodesk_FBX_SDK_test/include'
- '../../Springhead/core/include'
- '../../Autodesk/FBX/FBX SDK/2020.0.1/include'
library path
- '../../Springhead/generated/lib/win64'
- '../../Springhead/dependency/lib/win64'
- '../../Autodesk/FBX/FBX SDK/2020.0.1/lib/vs2017/x64/release'
link library
- libfbxsdk.lib
- Springhead15.0x64.lib
platform
- x64
copy
- ../../Autodesk/FBX/FBX SDK/2020.0.1/lib/vs2017/x64/release/libfbxsdk.dll
根間うい license (C)okinawaclub
キズナアイ license (c)Kizuna AI
- https://sites.google.com/view/vpvp/
- https://w.atwiki.jp/vpvpwiki/pages/187.html
- http://www.nicovideo.jp/watch/sm2420025
- https://mmd-for-unity-proj.github.io/mmd-for-unity/howto.html
- https://github.com/mmd-for-unity-proj/mmd-for-unity
- https://baba-s.hatenablog.com/entry/2018/04/11/085500
- https://github.com/KellanHiggins/UnityFBXExporter
- https://note.com/nomissbowling/n/nceb170032475
- https://note.com/nomissbowling/n/n19a430d7d732
Unity project: Assets - Import Package - Custom Package
-
SD_UnityChan-1.unitypackage
- Assets/UnityChan/Models/
- unitychan.fbx
- Assets/UnityChan/Models/UnityChanShader/Materials/
- copy to ./UnityChanShader/Materials/
- Assets/UnityChan/Models/UnityChanShader/Textures/
- copy to ./UnityChanShader/Textures/
- Assets/UnityChan/Models/UnityChanShader/Shader/
- copy to ./UnityChanShader/Shader/
- Assets/UnityChan/Models/
-
ModelData_UnityChan_1_2_1.unitypackage
- Assets/UnityChan/SD_unitychan/Models/
- unitychan_SD_humanoid.fbx (rename from SD_unitychan_humanoid.fbx)
- Assets/UnityChan/SD_unitychan/Models/Materials/
- copy to ./UnityChanSD/Materials/
- Assets/UnityChan/SD_unitychan/Models/Textures/
- copy to ./UnityChanSD/Textures/
- Assets/UnityChan/Models/UnityChanShader/Shader/
- copy to ./UnityChanSD/Shader/
- Assets/UnityChan/SD_unitychan/Models/