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A modern take on MMO Engine design and architecture.

License: MIT License

CMake 44.01% GLSL 37.66% Batchfile 18.33%
modern novuscore game-server server gaming mmorpg game-client client client-server framework

novuscore's Introduction

NovusCore

Build Status Build status GitHub Website Documentation Discord

Note: Build Status is temporarily broken

What is NovusCore

NovusCore is an MMO Engine.

Currently NovusCore is developing a game/server solution where our main focus is to be feature complete with the most popular MMOs out there. Long term, we hope to support many more features.

The NovusCore Promise

The project was made with the promise that we would always focus on reliability, redundancy, and performance over convenience. We achieve this through making use of experience, but also applying modern techniques and design patterns.

The end-goal is to provide a game/server setup, capable of tackling all of the limitations set by the current standard. Solving those issues are complicated, but we start by applying a proper foundation for our architecture to allow for better flow of information(data) and performance.

NovusCore Discord

The project has an official Discord. You will find the developers to be active on the discord and always up for answering any questions you might have regarding the project. Despite NovusCore not currently being ready for production level use, we are always welcoming any users that want to try using it.

Dependencies

Libraries

Here we include a honorable mention to all the libraries included directly into the source of NovusCore. You do not need to download these on your own, but we felt it was important to address these as without them, NovusCore would be a lot more time consuming to develop.

novuscore's People

Contributors

nixaj avatar pursche avatar

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novuscore's Issues

Print colours to console on unix platforms

The DebugHandler is currently set up to print colors to the console on windows by using functions provided in the Windows.h header file.

This is currently behind an #ifdef for unix platforms. It would be nice to get the colouring working on unix.

Original comment on the issue by @Pursche

We don't need a library for this, the functionality of the DebugHandler is really simple.
First we need to figure out variadric templates and how to pass them along to printf on Unix, this would be the "Args" part of the templates. If I followed the discord conversation correctly this works a bit differently in gcc/clang. Then we need to replace the Windows specific "SetConsoleTextAttribute" with whatever the Unix equivalent is within simple ifdefs.

Originally posted by @Pursche in #8

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