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A C++ 2D/3D engine which uses SDL and OpenGL. Vulkan and DX may be used in the future once the OpenGL version will be complete, and I'll have learnt enough

License: GNU Affero General Public License v3.0

Makefile 3.07% GLSL 1.83% Shell 12.83% C++ 82.28%
opengl sdl

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cpp-3d-engine's Issues

Actor::render calls mother class Material::transferUniforms instead of child class

If a Cube (extending Object3D -> Actor) instanciate its Material m_material as a Basic3DMaterial or PhongMaterial, when its parent Actor::render method is called, this last is calling m_material.transferUniforms, and it's Material::transferUniforms that is called instead of the child class ChildMaterial::transferUniforms, even if the method is overriding the mother one.

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