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emojiball's Introduction

EmojiBall

Interactive object project for OCAD Digital Futures 2018 by Maria Yala, Nick Alexander, and Carisa Antariksa

The Game

Emojiball is a game where you must manage the mood of three balls in order to score points. The game encourages players to use tactics that usually don't come into play in game spaces - such as manipulating the room's brightness, shouting, and even cuddling the game pieces.

The game is played with at least three players, with one goal per player. A happy (green) ball that enters a player's goal scores the thrower one point. An angry (red) ball that enters a player's goal means the player who owns that goal has lost a point.

The Code

The file emojiballMoodEmo.ino is the finished code for the final EmojiBall. Other files are testing grounds for various features.

Circuit diagrams for the ball components can be found here

Libraries

Uses code from the following libraries:

  • pitches.h
  • Wire.h
  • Adafruit_Sensor.h
  • Adafruit_BNO055.h

Special Thanks

Melody Code provided from code by Tom Igoe

Orientation Sensor code provided by Adafruit

Crucial guidance, suggestions, and coding insights provided by Kate Hartman and Nick Puckett

Special thanks to Omid Ettehadi for invaluable engineering advice

emojiball's People

Contributors

npyalex avatar mariayala avatar antariksacp avatar

Watchers

James Cloos avatar

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