ACF is already fairly hard to break into for new users, and with the introduction of #35 and #36, it's just going to get that much worse. We need a way to ease new players into the basics of acf.
I propose we add a button to the top of the acf tool gui that pops up a browser window, which takes them to the wiki page here on github. The wiki should have:
External links
Could have links to various YT tutorials / combat videos / etc
Installation tutorial
Covers what svn link to use, or using the download zip button. People who don't know how to svn can be referred to the wiremod svn tutorial.
E2 Functions
Lists all ACF related E2 functions, with a description, expected inputs, and expected outputs.
The very basics mobility walkthrough.
Covers linking and orientation, wiring and expected input values. It should also use specific examples for the user to follow along with.
Intermediate article on mobility nuances.
Covers power vs torque, engine torque vs clutch rating, gear ratios and how it affects torque/speed, effect of wheel size, clutching techniques, effect of vehicle power:weight, explanation/usage/pros/cons of cvt
Mobility FAQ.
Covers common problems such as no acceleration, stuttery acceleration, overtorqued gearboxes, backwards clutching inputs, braking spaz, engine not functioning due to changed weight, etc.
The very basics weapon walkthrough.
Covers basic ammo creation, linking, wiring, activation of ammo. It should also use specific examples for the user to follow along with.
Intermediate article on weapons.
Covers pros/cons/differences/roles for weapon types and ammo types, tracers, colored tracers, ballistics (drop, drag, dead-on vs angled impacts, ricochets), refilling
The very basics of armor walkthough.
Covers RHA, HP, weight, basic acf armor tool usage.
Intermediate article on armoring.
Covers ductility pros/cons/usage, tank armor (common relative armor distributions, angled armor), effectiveness of AP and HE vs RHA and HP
Weapon/Armor FAQ.
Covers weapon not firing, brittle armor, refill not working
Combat Guidelines
Covers common building etiquette such as non-intersecting internals, weight classes, no auto-aimers, etc. Stress that these are just guidelines for fair and balanced play.
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Any thoughts or other topics that should be covered? Radiators/fuel can be added to mobility topics later on.