Comments (2)
Hey. I suspect a couple things are going wrong here.
The first is that most of the assets (player_shooting_one.wav, etc) need to be copied over from the original unity project.
In terms of the shaders, the game currently assumes you're running from the root directory - the one with WORKSPACE in it (it's not the best, but it just made it easier to get things running). I'll update the README to clarify this.
I hope that helps!
from angrygl.
Hi, I would like to check the game, but after building the project the game opens and closes immediately, on the console it gets:
glfw initialized 45ms
window created 228ms
window context 229ms
irrKlang sound library version 1.6.0
Using DirectSound8 driver
Could not open sound file: angrygl / assets / player_shooting_one.wav
Could not open sound file: angrygl / assets / bullet_hit_metal_enemy_4.wav
audio loaded 258ms
Loading assets
ERROR :: SHADER :: FILE_NOT_SUCCESFULLY_READCan you help me?
copy main.exe, irrKlang.dll, assimp-vc140-mt.dll to root directory, copy assets files according to the main.cc (line 406, 410, 481-495, 513..)
from angrygl.
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