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angrygl's Issues

License for you code ?

Hello, I stumbled across your Youtube video and it was very inspiring. Thank you for making it. I took a look at this repo. but noticed that your code had not license (only third party licenses are mentioned). Could you please update this repo. with a license for your code ? I ask as it seems like a wonderful learning resource. Thank you.

ERROR :: SHADER :: FILE_NOT_SUCCESFULLY_READ

Hi, I would like to check the game, but after building the project the game opens and closes immediately, on the console it gets:
glfw initialized 45ms
window created 228ms
window context 229ms
irrKlang sound library version 1.6.0
Using DirectSound8 driver
Could not open sound file: angrygl / assets / player_shooting_one.wav
Could not open sound file: angrygl / assets / bullet_hit_metal_enemy_4.wav
audio loaded 258ms
Loading assets
ERROR :: SHADER :: FILE_NOT_SUCCESFULLY_READ

Can you help me?

Integrated Graphics Error

Error linking program
The โ™ฆ shader uses varying FragWorldPos, but previous shader does not write to it.
Out of resource error.

Get this error when using integrated graphics (on Windows, Linux and MacOS). Solution was to add "out vec3 FragWorldPos;" to wiggly_shader.vert

Additionally, I modified the program to compile and run on MacOS and Linux WSL with both performing equally horrendously on Integrated graphics (UHD Graphics 630). Worked perfectly fine (high fps) when compiling for Windows using integrated Graphics... Very odd.

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