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Could you share the steps to setup irrklang?
thank you
Hello, I stumbled across your Youtube video and it was very inspiring. Thank you for making it. I took a look at this repo. but noticed that your code had not license (only third party licenses are mentioned). Could you please update this repo. with a license for your code ? I ask as it seems like a wonderful learning resource. Thank you.
Hi, I would like to check the game, but after building the project the game opens and closes immediately, on the console it gets:
glfw initialized 45ms
window created 228ms
window context 229ms
irrKlang sound library version 1.6.0
Using DirectSound8 driver
Could not open sound file: angrygl / assets / player_shooting_one.wav
Could not open sound file: angrygl / assets / bullet_hit_metal_enemy_4.wav
audio loaded 258ms
Loading assets
ERROR :: SHADER :: FILE_NOT_SUCCESFULLY_READ
Can you help me?
After Copy everything I could and find in AngryBots_ECS and running main.exe:
Starting up
glfw initialized 80ms
window created 994ms
window context 995ms
Loading assets
ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ
Error linking program
The โฆ shader uses varying FragWorldPos, but previous shader does not write to it.
Out of resource error.
Get this error when using integrated graphics (on Windows, Linux and MacOS). Solution was to add "out vec3 FragWorldPos;" to wiggly_shader.vert
Additionally, I modified the program to compile and run on MacOS and Linux WSL with both performing equally horrendously on Integrated graphics (UHD Graphics 630). Worked perfectly fine (high fps) when compiling for Windows using integrated Graphics... Very odd.
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