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gamejam's Issues

prisoner

we need a character that wants to scape, it will have:

  • AI, pathfinding, when he cant find a path he will break the items (care about the time that he will spend breaking the items)
  • movement after he has a path to follow
  • time that he takes to cross a square (glue, fighting with something, ...)
  • able to accept external events that it will modify his way (bomb that throw him away)

enviroment

we need to set the enviroment

  • load map
  • create interface
  • be able to set items on the map

items

we need items that they will be on the map. Items will have different squares of length some of them will block the way or may the way slow.

There will be 2 kind of items:

  • [ItemBefore] to place before the time starts: "walls, rocks, rivers,..."
  • [ItemAfter] to place after the time starts: "bomb, robots, glue,.."

This item will have a property time that will be the time that the person will take to pass the square where the item is located

map creation

we need some kind of map where the guy can walk. It should have:

  • be squared based
  • able to put the items
  • it should have some items already

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