Game design specification for Pico Badminton: a game about glory, smash shots, and hitting a shuttlecock back and forth...
This repo is an experiment in using Haskell for game design thinking. So while the code compiles, it doesn't actually display a game, or accept user input of any kind.
To actually play the game, one would have to write an implementation in their game framework of choice, using the Haskell source as a specification. (I've been working on a PICO-8 implementation.)